From 5b7456f2f771712efc453ae695dd43d3f1f91306 Mon Sep 17 00:00:00 2001 From: Petr Sykora Date: Thu, 30 Oct 2008 12:21:21 +0100 Subject: [PATCH] partilces get velocity from originating lilanek --- ebulanci.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/ebulanci.c b/ebulanci.c index 39f95f9..b15728a 100644 --- a/ebulanci.c +++ b/ebulanci.c @@ -307,8 +307,8 @@ void BloodParticles(Game *g, double dtime, int lid) p->x = g->Lilanek[lid].Pos.x-g->Lilanek[lid].BSize.x*0.5; p->y = g->Lilanek[lid].Pos.y-g->Lilanek[lid].BSize.y*0.5; p->t = 1.0; - p->vx = v*sin(a); - p->vy = v*cos(a); + p->vx = v*sin(a) + g->Lilanek[lid].Move.x; + p->vy = v*cos(a) + g->Lilanek[lid].Move.y; p->fx = 1.5; p->fy = 1.5; p->vt = 0.0-1.0; @@ -604,8 +604,8 @@ void ShootParticles(Game *g, double dtime, int lid) p->x = g->Lilanek[lid].Pos.x-g->Lilanek[lid].BSize.x*0.5; p->y = g->Lilanek[lid].Pos.y-g->Lilanek[lid].BSize.y*0.5; p->t = 1.0; - p->vx = v*sin(a); - p->vy = v*cos(a); + p->vx = v*sin(a) + g->Lilanek[lid].Move.x; + p->vy = v*cos(a) + g->Lilanek[lid].Move.y; p->vt = 0.0-2.0; p->s = dust; p->z = 1; -- 2.11.4.GIT