Initial commit. Not even a game yet :P
[cToan.git] / src / SDLWrap_Color.hpp
blob4de7e664ab4adf6a9f8ba71fd222f6f806bb7110
1 #ifndef _SDLWRAP_COLOR_H_
2 #define _SDLWRAP_COLOR_H_
4 #include "SDL/SDL.h"
6 namespace SDLWrap {
8 /* This class is supposed to be a very simple wrapper around the SDL_Color struct, which represents an RGB color,
9 * that's really about it...
11 class Color {
12 public:
13 /* Just two expected constructors. Initialize the color to #000000 if empty constructor is called and with
14 * values if called with 3 Uint8's.
16 Color();
17 Color(Uint8 Red, Uint8 Green, Uint8 Blue);
19 SDL_Color me;
24 #endif