1 #ifndef _SDLWRAP_COLOR_H_
2 #define _SDLWRAP_COLOR_H_
8 /* This class is supposed to be a very simple wrapper around the SDL_Color struct, which represents an RGB color,
9 * that's really about it...
13 /* Just two expected constructors. Initialize the color to #000000 if empty constructor is called and with
14 * values if called with 3 Uint8's.
17 Color(Uint8 Red
, Uint8 Green
, Uint8 Blue
);