1 #include "SDLWrap_SDLEngine.hpp"
2 #include "SDLWrap_Color.hpp"
4 using namespace SDLWrap
;
9 SDLEngine
engine(SDLEngine::EVERYTHING
);
11 Color
random(122, 33, 23);
12 std::cout
<< "sizeof(SDLEngine): " << sizeof(SDLEngine
) << "\nsizeof(Color) " << sizeof(Color
) << '\n';