1 #include "SDLWrap_SDLEngine.hpp"
2 #include "SDLWrap_Display.hpp"
3 #include "SDLWrap_EventHandler.hpp"
5 using namespace SDLWrap
;
7 class Singleton
: public EventHandler
13 engine
= new SDLEngine(SDLEngine::EVERYTHING
);
14 screen
= new Display(640, 480, 0, Display::HWSURFACE
| Display::DOUBLEBUF
);
16 void OnQuit() { delete engine
; delete screen
; Running
= false;}
27 while (app
.PollEvent()) {