3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
32 /* static */ class Clock
{
34 static void gameStart ( );
36 static inline void timeStepPlay ( )
38 if (++tick
!= GC_STEPS_PER_SECOND
) return;
40 previous_digits
[0] = digits
[0];
41 previous_digits
[1] = digits
[1];
42 previous_digits
[2] = digits
[2];
43 previous_digits
[3] = digits
[3];
44 if (++digits
[0] == 10) {
46 if (++digits
[1] == 6) {
48 if (++digits
[2] == 10) {
57 static inline void timeStepMeta ( )
59 * Ensures competion of the final tick fade after game end.
62 if (tick
== -1) return;
63 if (++tick
!= GC_STEPS_PER_SECOND
) return;
65 previous_digits
[0] = digits
[0];
66 previous_digits
[1] = digits
[1];
67 previous_digits
[2] = digits
[2];
68 previous_digits
[3] = digits
[3];
71 static short digits
[4];
72 static short previous_digits
[4];