3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
35 #include "CountDownManager.h"
38 #include "WinRecord.h"
40 // I can not find a version of glext.h which defines
41 // GL_LIGHT_MODEL_COLOR_CONTROL and its allowed values. The
42 // GL_LIGHT_MODEL_COLOR_CONTROL_EXT defines from OpenGL 1.1 have the same
43 // values as their OpenGL 1.2 partiners. So, here is the work around.
47 # define GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL_EXT
48 # define GL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR_EXT
49 # define GL_SINGLE_COLOR GL_SINGLE_COLOR_EXT
54 #define DS_MULTITEXTURING (1 << 0)
57 #define GL_CLIP_PLANE_PLAY_FLOOR (GL_CLIP_PLANE0)
58 #define GL_CLIP_PLANE_SHATTERING (GL_CLIP_PLANE1)
61 #define DC_WINDOW_PIXEL_WIDTH (1)
62 #define DC_WINDOW_PIXEL_HEIGHT (1)
63 #define DC_WINDOW_PIXEL_ASPECT_RATIO ((float) DC_WINDOW_PIXEL_WIDTH \
64 / DC_WINDOW_PIXEL_HEIGHT)
65 #define DC_WINDOW_PIXEL_STARTING_HEIGHT (700)
66 #define DC_WINDOW_PIXEL_STARTING_WIDTH (DC_WINDOW_PIXEL_WIDTH \
67 * DC_WINDOW_PIXEL_STARTING_HEIGHT\
68 / DC_WINDOW_PIXEL_HEIGHT)
70 // play area dimensions in pixels as ratio of window size; these times the
71 // window dimensions must have a 2:1 ratio - like the play area
72 #define DC_PLAY_PIXEL_WIDTH (0.5f)
73 #define DC_PLAY_PIXEL_HEIGHT (1.0f)
75 // play area offset in pixels as ratio of window size
76 #define DC_PLAY_PIXEL_OFFSET_X (0.4)
77 #define DC_PLAY_PIXEL_OFFSET_Y (0.0f)
79 // play area dimensions in GL coordinates
80 #define DC_PLAY_WIDTH (12.0)
81 #define DC_PLAY_HEIGHT (24.0)
83 // camera height as a fraction of play height
84 #define DC_CAMERA_HEIGHT_RATIO (0.25)
87 #define DC_PLAY_OFFSET_X (1.0f - DC_PLAY_WIDTH / 2.0f)
88 #define DC_PLAY_OFFSET_Y (-1.0f - DC_PLAY_HEIGHT \
89 * DC_CAMERA_HEIGHT_RATIO)
90 #define DC_PLAY_OFFSET_Z (-42.5f)
91 #define DC_EXTERNAL_OFFSET_Z (-42.5f)
94 #define DC_GRID_ELEMENT_LENGTH (2.0f)
97 #define DC_HEADLIGHT_Y_OFFSET (2.1f * DC_GRID_ELEMENT_LENGTH)
98 #define DC_HEADLIGHT_Z_OFFSET (-35.0f)
100 // acceleration of death rotation
101 #define DC_DYING_ROTATE_SPEED (0.2f)
103 // constants of death animation
104 #define DC_DYING_FLASH_TIME (12)
105 #define DC_DYING_SHRINK_MIN_SIZE (0.1f)
106 #define DC_DYING_SHRINK_SPEED ((1.0f \
107 - DC_DYING_SHRINK_MIN_SIZE) \
108 / (float) (GC_DYING_DELAY \
109 - DC_DYING_FLASH_TIME))
110 #define DC_FLASH_COLOR_RED (1.0f)
111 #define DC_FLASH_COLOR_GREEN (1.0f)
112 #define DC_FLASH_COLOR_BLUE (1.0f)
114 // constants of shattering animation
115 #define DC_CLIP_SHATTER
116 #define DC_SHATTER_TIME (GC_INITIAL_POP_DELAY)
117 #define DC_UNSHATTER_TIME (GC_FINAL_POP_DELAY)
118 #define DC_POP_ROTATE_TIME (4 * GC_INTERNAL_POP_DELAY / 5)
119 #define DC_SHATTER_FLASH_TIME (DC_DYING_FLASH_TIME)
121 // garbage lightmap constants
122 #define DC_GARBAGE_LIGHTMAP_LENGTH (64)
123 #define DC_GARBAGE_LIGHTMAP_MIN_LUMINANCE (0.85f)
124 #define DC_GARBAGE_LIGHTMAP_COORD_CONVERTER (-1.0f / (DC_GRID_ELEMENT_LENGTH \
125 * (float) GC_PLAY_WIDTH))
126 #define DC_NUMBER_GARBAGE_LIGHTMAPS (6)
128 // garbage flavor image constants
129 #define DC_NUMBER_GARBAGE_TEX (4)
130 #define DC_NUMBER_USE_GARBAGE_TEX (4)
131 #define DC_GARBAGE_TEX_LENGTH (128)
132 #define DC_CHANCE_USE_NET_TEX (5)
133 #define DC_MIN_FLAVOR_GARBAGE_LENGTH (4)
134 #define DC_CHANCE_NO_GARBAGE_FLAVOR (8)
135 #define DC_GARBAGE_FLAVOR_TEX_OFFSET_Z (0.01f)
136 #define DC_CHANCE_IN_NOT_USE_LOGO_FLAVOR_TEX (4)
138 // general sparkle constants
139 #define DC_SPARKLE_LENGTH (0.4f / 2.0f)
140 #define DC_SPARKLE_TEX_LENGTH (32)
143 #define DC_MAX_SPARK_NUMBER (400)
144 #define DC_SPARK_GRAVITY (0.001f)
145 #define DC_SPARK_DRAG (0.001f)
146 #define DC_MIN_SPARK_VELOCITY (0.02f)
147 #define DC_MAX_SPARK_VELOCITY (0.15f)
148 #define DC_MIN_SPARK_ANGULAR_VELOCITY (1.0f)
149 #define DC_MAX_SPARK_ANGULAR_VELOCITY (15.0f)
150 #define DC_MIN_SPARK_SIZE (0.4f)
151 #define DC_MEDIUM_SPARK_LIFE_TIME (120)
152 #define DC_SPREAD_SPARK_LIFE_TIME (50)
153 #define DC_CHANCE_LONG_SPARK_LIFE_TIME (40)
154 #define DC_SPARK_FADE_TIME (15)
155 #define DC_SPARK_PULSE_TIME (6)
157 // celebration spark constants
158 #define DC_MIN_CSPARK_VELOCITY (0.05f)
159 #define DC_SPREAD_CSPARK_VELOCITY (0.05f)
160 #define DC_SOURCE_1_OFFSET_X (0.0f)
161 #define DC_SOURCE_1_OFFSET_Y (7.0f)
162 #define DC_SOURCE_1_SOLO_OFFSET_X (0.0f)
163 #define DC_SOURCE_1_SOLO_OFFSET_Y (12.0f)
164 #define DC_SOURCE_2_OFFSET_X (0.0f)
165 #define DC_SOURCE_2_OFFSET_Y (19.0f)
166 #define DC_SOURCE_3_OFFSET_X (10.0f)
167 #define DC_SOURCE_3_OFFSET_Y (7.0f)
168 #define DC_SOURCE_3_SOLO_OFFSET_X (10.0f)
169 #define DC_SOURCE_3_SOLO_OFFSET_Y (12.0f)
170 #define DC_SOURCE_4_OFFSET_X (10.0f)
171 #define DC_SOURCE_4_OFFSET_Y (19.0f)
172 #define DC_SOURCE_5_OFFSET_X (5.0f)
173 #define DC_SOURCE_5_OFFSET_Y (4.0f)
174 #define DC_SOURCE_5_SOLO_OFFSET_X (5.0f)
175 #define DC_SOURCE_5_SOLO_OFFSET_Y (3.7f)
178 #define DC_MAX_MOTE_NUMBER (40)
179 #define DC_MULTI_MOTE_FIRE_DELAY (25)
180 #define DC_MOTE_COLOR_FADE_TIME (50)
181 #define DC_MEDIUM_MOTE_VELOCITY (0.2f)
182 #define DC_SPREAD_MOTE_VELOCITY (0.02f)
183 #define DC_MEDIUM_MOTE_ANGULAR_VELOCITY (3.0f)
184 #define DC_SPREAD_MOTE_ANGULAR_VELOCITY (1.0f)
185 #define DC_MOTE_UPWARD_FORCE (0.004f)
186 #define DC_MOTE_CENTER_SPRING (0.005f)
187 #define DC_MOTE_TWIST_SPRING (0.0008f)
188 #define DC_MOTE_DRAG (0.005f)
191 #define DC_NUMBER_MOTE_LEVELS (22)
192 #define DC_NUMBER_MOTE_TYPES (7)
193 #define DC_FIRST_SPECIAL_MOTE_COLOR (4)
194 #define MT_FOUR_POINTED_STAR (0)
195 #define MT_FIVE_POINTED_STAR (1)
196 #define MT_SIX_POINTED_STAR (2)
197 #define MT_SPECIAL_STAR (3)
198 #define MT_MULTIPLIER_ONE_STAR (4)
199 #define MT_MULTIPLIER_TWO_STAR (5)
200 #define MT_MULTIPLIER_THREE_STAR (6)
202 // mote light constants
203 #define DC_NUMBER_EXTRA_LIGHTS (7)
204 #define DC_EXTRA_LIGHT_BASE (GL_LIGHT1)
205 #define DC_MOTE_LIGHT_RANGE (DC_GRID_ELEMENT_LENGTH \
206 + DC_GRID_ELEMENT_LENGTH \
208 #define DC_MAX_MOTE_LIGHT_BRIGHTNESS (0.4f)
209 #define DC_MOTE_LIGHT_OFFSET_Z (3.0f)
210 #define DC_MOTE_LIGHT_ATTENUATION (0.1f)
213 #define DC_MAX_SIGN_NUMBER (25)
214 #define DC_SIGN_LENGTH (0.33f * DC_GRID_ELEMENT_LENGTH)
215 #define DC_SIGN_OFFSET_X (-0.5f * DC_GRID_ELEMENT_LENGTH)
216 #define DC_SIGN_OFFSET_Y (0.5f * DC_GRID_ELEMENT_LENGTH)
217 #define DC_SIGN_OFFSET_SPREAD (0.1f * DC_GRID_ELEMENT_LENGTH)
218 #define DC_SIGN_HOLD_TIME (100)
219 #define DC_SIGN_FADE_TIME (200)
220 #define DC_SIGN_LIFE_TIME (DC_SIGN_HOLD_TIME \
222 #define DC_SIGN_TERMINAL_VELOCITY (DC_GRID_ELEMENT_LENGTH / 500.0f)
223 #define DC_SIGN_ACCELERATION_TIME (DC_SIGN_HOLD_TIME)
224 #define DC_SIGN_ACCELERATION (DC_SIGN_TERMINAL_VELOCITY \
226 DC_SIGN_ACCELERATION_TIME)
227 #define DC_SIGN_ALPHA (1.0f)
228 #define DC_FINAL_INFLATE_SIZE (5.0f)
230 // sign texture constants
231 #define DC_NUMBER_SMALL_SIGN_SUBTEXTURES (6)
232 #define DC_SIGN_SMALL_TEX_GRID_LENGTH_S (4)
233 #define DC_SIGN_SMALL_TEX_GRID_LENGTH_T (2)
234 #define DC_SIGN_SMALL_SUBTEX_LENGTH_S (32)
235 #define DC_SIGN_SMALL_SUBTEX_LENGTH_T (32)
236 #define DC_SIGN_SMALL_TEX_LENGTH_S (DC_SIGN_SMALL_SUBTEX_LENGTH_S \
237 * DC_SIGN_SMALL_TEX_GRID_LENGTH_S)
238 #define DC_SIGN_SMALL_TEX_LENGTH_T (DC_SIGN_SMALL_SUBTEX_LENGTH_T \
239 * DC_SIGN_SMALL_TEX_GRID_LENGTH_T)
240 #define DC_SIGN_SMALL_SUBTEX_COORD_S (1.0f / (float) \
241 DC_SIGN_SMALL_TEX_GRID_LENGTH_S)
242 #define DC_SIGN_SMALL_SUBTEX_COORD_T (1.0f / (float) \
243 DC_SIGN_SMALL_TEX_GRID_LENGTH_T)
244 #define DC_NUMBER_LARGE_SIGN_SUBTEXTURES (15)
245 #define DC_SIGN_LARGE_TEX_GRID_LENGTH_S (4)
246 #define DC_SIGN_LARGE_TEX_GRID_LENGTH_T (4)
247 #define DC_SIGN_LARGE_SUBTEX_LENGTH_S (32)
248 #define DC_SIGN_LARGE_SUBTEX_LENGTH_T (64)
249 #define DC_SIGN_LARGE_TEX_LENGTH_S (DC_SIGN_LARGE_SUBTEX_LENGTH_S \
250 * DC_SIGN_LARGE_TEX_GRID_LENGTH_S)
251 #define DC_SIGN_LARGE_TEX_LENGTH_T (DC_SIGN_LARGE_SUBTEX_LENGTH_T \
252 * DC_SIGN_LARGE_TEX_GRID_LENGTH_T)
253 #define DC_SIGN_LARGE_SUBTEX_COORD_S (1.0f / (float) \
254 DC_SIGN_LARGE_TEX_GRID_LENGTH_S)
255 #define DC_SIGN_LARGE_SUBTEX_COORD_T (1.0f / (float) \
256 DC_SIGN_LARGE_TEX_GRID_LENGTH_T)
259 #define DC_SWAPPER_GRAB_LENGTH (0.2f)
261 // external candy constants
262 #define DC_LEFT_EXTERNAL_CENTER (-10.5f)
265 #define DC_LOGO_TEX_LENGTH (256)
266 #define DC_LOGO_OFFSET_Y (13.5f)
267 #define DC_LOGO_LENGTH (7.2f)
269 // level lights constants
270 #define DC_LEVEL_LIGHT_FADE_TIME (150)
271 #define DC_LEVEL_LIGHT_IMPACT_FLASH_TIME (20)
272 #define DC_LEVEL_LIGHT_FLASH_INFLECTION (0.9f)
273 #define DC_LEVEL_LIGHT_DEATH_FLASH_TIME (12)
274 #define DC_LEVEL_LIGHT_RED (0.7f)
275 #define DC_LEVEL_LIGHT_BLUE (0.7f)
276 #define DC_LEVEL_LIGHT_LOCAL_OFFSET_X (7.3f)
277 #define DC_LEVEL_LIGHT_OPPONENT_OFFSET_X (-15.0f)
280 #define DC_NUMBER_MESSAGE_TEX (10)
281 #define DC_COUNT_DOWN_GO_INFLECTION (0.8f)
282 #define DC_COUNT_DOWN_HEIGHT_RATIO (0.4f)
283 #define DC_COUNT_DOWN_MAX_SCALE (7.0f)
284 #define DC_MESSAGE_SCALE (6.0f)
285 #define DC_SYNC_WAIT_LIGHT_LEVEL (0.75f)
286 #define DC_MESSAGE_PULSE_PERIOD (320)
289 #define DC_CLOCK_TEX_LENGTH (32)
290 #define DC_CLOCK_OFFSET_Y (-2.5f)
291 #define DC_CLOCK_DIGIT_LENGTH (0.6f)
292 #define DC_CLOCK_DIGIT_OFFSET (1.0f)
293 #define DC_CLOCK_CENTER_OFFSET (0.7f)
295 // celebration constants
296 #define DC_CELEBRATION_FADE_TIME (200)
297 #define DC_CELEBRATION_TIME (225)
298 #define DC_CSPARK_SOURCE_NUMBER (5)
299 #define DC_CSPARK_COLOR_NUMBER (5)
300 #define DC_CSPARK_STARTING_RATE (270)
301 #define DC_CSPARK_FULL_RATE (600)
302 #define DC_CSPARK_LOW_RATE (150)
303 #define DC_CSPARK_QUICK_RATE_DROP (3)
304 #define DC_CSPARK_BOOST_CHANCE_IN (40)
305 #define DC_CSPARK_RATE_BOOST (90)
306 #define DC_CSPARK_COLOR_CHANGE_CHANCE_IN (5)
307 #define DC_STARTING_WIN_SCALE (12.0f)
308 #define DC_STARTING_LOSS_HEIGHT (9.0f * DC_GRID_ELEMENT_LENGTH)
309 #define DC_STARTING_BOUNCE_COUNT (6)
310 #define DC_FINAL_BOUNCE_COUNT (2)
311 #define DC_WIN_FADE_TIME (50)
312 #define DC_WIN_FLASH_1_TIME (8)
313 #define DC_WIN_FLASH_2_TIME (12)
314 #define DC_WIN_FLASH_1_CHANCE_IN (3)
315 #define DC_WIN_FLASH_2_CHANCE_IN (6)
316 #define DC_LOSS_GRAVITY (0.01f)
317 #define DC_LOSS_DRAG (0.005f)
318 #define DC_LOSS_MIN_VELOCITY (10.0f * DC_LOSS_GRAVITY)
319 #define DC_LOSS_BOUNCE_ELASTICITY (0.5f)
320 #define DC_LOSS_END_BOUNCE_ELASTICITY (0.1f)
321 #define DC_WIN_MESSAGE_RED (1.0f)
322 #define DC_WIN_MESSAGE_GREEN (0.7f)
323 #define DC_WIN_MESSAGE_BLUE (0.9f)
324 #define DC_LOSS_MESSAGE_RED (0.7f)
325 #define DC_LOSS_MESSAGE_GREEN (0.2f)
326 #define DC_LOSS_MESSAGE_BLUE (0.9f)
327 #define DC_GAME_OVER_SCALE_RATIO (75.0f / 64.0f)
330 #define DC_STAR_DISPLACEMENT (2.0f)
331 #define DC_STAR_OFFSET_X (DC_LEFT_EXTERNAL_CENTER \
332 - DC_STAR_DISPLACEMENT \
333 * (GC_GAMES_PER_MATCH - 1) / 2.0f)
334 #define DC_STAR_OFFSET_Y (0.5f)
335 #define DC_STAR_PLAY_ANGULAR_VELOCITY (1.0f)
336 #define DC_STAR_WIN_MIN_ANGULAR_DEVIATION (180.0f)
337 #define DC_STAR_WIN_SPREAD_ANGULAR_DEVIATION (180.0f)
338 #define DC_STAR_WIN_OFFSET_X (0.0f)
339 #define DC_STAR_WIN_OFFSET_Y (13.0f)
340 #define DC_STAR_WIN_SOLO_OFFSET_Y (17.5f)
341 #define DC_STAR_WIN_PRESET_1_VELOCITY_X (0.5f)
342 #define DC_STAR_WIN_PRESET_1_VELOCITY_Y (-0.25f)
343 #define DC_STAR_WIN_PRESET_2_VELOCITY_X (-0.3f)
344 #define DC_STAR_WIN_PRESET_2_VELOCITY_Y (0.35f)
345 #define DC_STAR_WIN_MIN_VELOCITY (0.2f)
346 #define DC_STAR_WIN_SPREAD_VELOCITY (0.2f)
347 #define DC_STAR_SIZE_EQUILIBRIUM (5.0f)
348 #define DC_STAR_WIN_SIZE_SPRING (0.1f)
349 #define DC_STAR_WIN_SIZE_DRAG (0.05f)
350 #define DC_STAR_WIN_SIZE_EPSILON (0.00005f)
351 #define DC_STAR_WIN_SIZE_PULSE_CHANCE_IN (100)
352 #define DC_STAR_WIN_SIZE_PULSE_VELOCITY (1.0f)
353 #define DC_STAR_WIN_ANGULAR_SPRING (0.0001f)
354 #define DC_STAR_WIN_KICK_DELAY (100)
355 #define DC_STAR_WIN_SPRING (0.0025f)
356 #define DC_STAR_WIN_DRAG (0.04f)
357 #define DC_STAR_WIN_EPSILON (0.01f)
358 #define DC_STAR_WIN_VELOCITY_EPSILON (0.01f)
359 #define DC_STAR_WIN_RED (0.85f)
360 #define DC_STAR_WIN_GREEN (0.85f)
361 #define DC_STAR_WIN_BLUE (0.0f)
362 #define DC_STAR_UNPLAYED_RED (0.4f)
363 #define DC_STAR_UNPLAYED_GREEN (0.4f)
364 #define DC_STAR_UNPLAYED_BLUE (0.7f)
365 #define DC_STAR_LOST_ALPHA (0.4f)
366 #define DC_SOLO_STAR_ID (1)
369 #define DC_NAME_OFFSET_Y (7.0f)
370 #define DC_NAME_SCALE (4.4f)
371 #define DC_LETTER_TEX_LENGTH (32)
372 #define DC_NAME_TEX_LENGTH_S (256)
373 #define DC_NAME_TEX_LENGTH_T (128)
374 #define DC_FONT_NUMBER (1)
375 #define DC_FONT_COLOR_NUMBER (10)
376 #define DC_LETTER_NUMBER (86)
377 #define DC_BACK_SPACE_WIDTH (5)
378 #define DC_SPACE_WIDTH (10)
379 #define DC_DEFAULT_FONT_COLOR (0)
380 #define DC_VS_STRING "vs"
383 #define DC_GLEAM_PERIOD (64)
384 #define DC_GLEAM_ROTATION_RATE (1.0f / 8.0f)
385 #define DC_GLEAM_ROTATION_AXIS_X (1.0f / 3.741657f)
386 #define DC_GLEAM_ROTATION_AXIS_Y (2.0f / 3.741657f)
387 #define DC_GLEAM_ROTATION_AXIS_Z (3.0f / 3.741657f)
389 // score record constants
390 #define DC_SCORE_TO_BEAT_MESSAGE "Score to Beat:"
391 #define DC_SCORE_TO_BEAT_SCALE (4.9f)
392 #define DC_SCORE_TO_BEAT_TEX_LENGTH_S (256)
393 #define DC_SCORE_TO_BEAT_TEX_LENGTH_T (128)
394 #define DC_SCORE_REC_TEX_LENGTH_S (512)
395 #define DC_SCORE_REC_RANK_STRING_TEX_WIDTH (45)
396 #define DC_SCORE_REC_RANK_TEX_MARGIN (85)
397 #define DC_SCORE_REC_RANK_MIN_SPACE DC_SPACE_WIDTH
398 #define DC_SCORE_REC_NUMBER_DRAW (7)
399 #define DC_SCORE_REC_START_VELOCITY (0.6f)
400 #define DC_SCORE_REC_RANK_HEIGHT (3.4f)
401 #define DC_SCORE_REC_SPRING (0.01f)
402 #define DC_SCORE_REC_SPRING_DRAG (0.05f)
403 #define DC_SCORE_REC_EDGE_BOUNCE_ELASTICITY (0.8f)
404 #define DC_SCORE_REC_VELOCITY_CUTOFF (0.001f)
405 #define DC_SCORE_REC_OFFSET_CUTOFF (0.001f)
406 #define DC_SCORE_REC_CONTROL_VELOCITY_CUTOFF (0.1f)
407 #define DC_SCORE_REC_CONTROL_OFFSET_CUTOFF (0.1f)
408 #define DC_SCORE_REC_BOUNCE_VELOCITY_CUTOFF (0.01f)
409 #define DC_SCORE_REC_CONTROL_VELOCITY (0.1f)
410 #define DC_SCORE_REC_CONTROL_DRAG (0.1f)
411 #define DC_SCORE_REC_CIRCLE_SCALE (6.0f)
412 #define DC_SCORE_REC_Y_OFFSET (8.0f)
413 #define DC_SCORE_REC_SCALE_X (9.8f)
414 #define DC_SCORE_REC_SCALE_Y (4.78f)
415 #define DC_SCORE_REC_RANK_DRAW_HEIGHT (2.0f)
418 #define DC_LOSEBAR_OFFSET_Y (3.0f)
419 #define DC_LOSEBAR_FADE_TIME (20)
420 #define DC_LOSEBAR_TEX_LENGTH_S (128)
421 #define DC_LOSEBAR_TEX_EFFECTIVE_LENGTH_S (128 - 2)
422 #define DC_LOSEBAR_TEX_LENGTH_T (16)
423 #define DC_LOSEBAR_LENGTH (7.0f)
424 #define DC_LOSEBAR_HEIGHT (DC_LOSEBAR_LENGTH \
425 * DC_LOSEBAR_TEX_LENGTH_T \
427 DC_LOSEBAR_TEX_EFFECTIVE_LENGTH_S)
428 #define DC_LOSEBAR_FADE_LENGTH (2.0f)
429 #define DC_LOSEBAR_FADE_TEX_LENGTH (DC_LOSEBAR_FADE_LENGTH \
430 / (float) DC_LOSEBAR_LENGTH)
431 #define DC_LOSEBAR_ANTIALIAS_LENGTH (4)
432 #define DC_LOSEBAR_END_RATIO (0.5f * DC_LOSEBAR_TEX_LENGTH_T \
434 DC_LOSEBAR_TEX_EFFECTIVE_LENGTH_S)
435 #define DC_LOSEBAR_LIGHT_VECTOR_X (-1.0f / SQRT_3)
436 #define DC_LOSEBAR_LIGHT_VECTOR_Y (1.0f / SQRT_3)
437 #define DC_LOSEBAR_LIGHT_VECTOR_Z (1.0f / SQRT_3)
438 #define DC_LOSEBAR_LIGHT_SPECULAR_POWER (0.45f)
439 #define DC_LOSEBAR_LIGHT_AMBIENT_RATIO (0.5f)
440 #define DC_LOSEBAR_INACTIVE_RED (0.0f)
441 #define DC_LOSEBAR_INACTIVE_GREEN (0.0f)
442 #define DC_LOSEBAR_INACTIVE_BLUE (1.0f)
443 #define DC_LOSEBAR_LOW_ALERT_RED (0.8f)
444 #define DC_LOSEBAR_LOW_ALERT_GREEN (0.0f)
445 #define DC_LOSEBAR_LOW_ALERT_BLUE (0.8f)
446 #define DC_LOSEBAR_HIGH_ALERT_RED (1.0f)
447 #define DC_LOSEBAR_HIGH_ALERT_GREEN (0.0f)
448 #define DC_LOSEBAR_HIGH_ALERT_BLUE (0.0f)
450 // screen shot constants
451 #define DC_SCREEN_SHOT_FILE_NAME_BASE "screen_shot"
456 /* static */ class Displayer
{
458 static void initialize ( int width
, int height
);
459 static void gameStart ( );
460 static void gameFinish ( );
461 static void cleanUp ( );
463 static void reshape ( int width
, int height
);
464 static void displayPlay ( );
465 static void displayMeta ( );
467 static void readyCountDownDisplay ( int state
);
468 static void nextCountDownDisplay ( int state
);
469 static void freeCountDownDisplay ( );
470 static void readyMessage ( int message
);
471 static void nextMessage ( int message
);
472 static void freeMessage ( );
473 static void rerankScoreRecord ( );
474 static void generateScoreRankTexture ( int rank
, int score
, const char *name
,
478 static void screenShot ( );
481 static GLfloat play_offset_y
;
483 static int message_shape
[DC_NUMBER_MESSAGE_TEX
];
485 static const GLfloat mote_light_colors
[7][3];
487 static GLuint garbage_texture
;
488 static GLubyte
*garbage_texture_data
[DC_NUMBER_USE_GARBAGE_TEX
];
490 static GLuint score_to_beat_texture
;
491 static GLuint record_textures
[DC_SCORE_REC_NUMBER_DRAW
];
492 static GLubyte
**record_texture_data
;
493 static GLubyte
*player_rank_texture_data
;
496 static void drawBlocks ( );
497 static void drawGarbage ( );
498 static void drawCandy ( );
499 static void drawSwapper ( );
500 static void drawExternalCandy ( );
501 static void drawLevelLights ( );
502 static void drawMessage ( );
503 static void drawClock ( );
504 static void drawWinRecord ( );
506 static void drawCountDown_inline_split_ ( );
507 static inline void drawCountDown ( )
509 if (CountDownManager::state
== -1) return;
510 if (Game::state
& GS_PAUSED
) return;
511 drawCountDown_inline_split_();
514 static void drawScoreToBeatMessage_inline_split_ ( );
515 static inline void drawScoreToBeatMessage ( )
517 if (!(MetaState::mode
& CM_SOLO
)) return;
518 if (!(MetaState::state
& MS_BOTH_KEY_WAIT
)) return;
519 drawScoreToBeatMessage_inline_split_();
522 static void drawScoreRecord_inline_split_ ( );
523 static inline void drawScoreRecord ( )
525 if (!(MetaState::mode
& CM_SOLO
)) return;
526 if (!(MetaState::state
& MS_GAME_OVER_KEY_WAIT
)) return;
527 if (!WinRecord::won
) return;
528 if (Game::time_step
< DC_WIN_FADE_TIME
) return;
529 drawScoreRecord_inline_split_();
532 static void drawBlock ( Block
&block
, bool special
);
533 static void drawSign ( Sign
&sign
, int texture
);
534 static void drawTriangle ( float a_x
, float a_y
, float a_z
,
535 float b_x
, float b_y
, float b_z
, float c_x
, float c_y
, float c_z
);
536 static void drawDigit ( GLfloat alpha
);
537 static void drawLeftBar ( GLfloat b
, GLfloat t
, GLfloat color
[3] );
538 static void drawRightBar ( GLfloat b
, GLfloat t
, GLfloat color
[3] );
539 static void drawCenterBar ( GLfloat b
, GLfloat t
, GLfloat color1
[3],
541 static void drawFullBar ( GLfloat color
[3] );
542 static void copyRecordSubTexture ( GLubyte
*texture
, GLubyte
*subtexture
,
543 int subtex_width
, int s_location
, int copy_width
);
545 static void setWildBlockColor ( Block
&block
, float flash
);
547 static inline void calculatePlayOffset ( )
549 play_offset_y
= DC_PLAY_OFFSET_Y
550 + Creep::creep
* (DC_GRID_ELEMENT_LENGTH
/ (float) GC_STEPS_PER_GRID
)
554 static bool checkExtension ( const char *extension_name
);
556 static void generateBlockDisplayList ( );
557 static void generateGarbageExtras ( );
558 static void generateGarbageThinCapList ( );
559 static void generateGarbageThinMiddleList ( );
560 static void generateGarbageThickCornerList ( );
561 static void generateGarbageThickEdgeList ( );
562 static void generateGarbageThickMiddleList ( );
563 static void generateGarbageSmallList ( );
564 static void generateSparkleList ( );
565 static void generateSignList ( );
566 static void generateSwapperList ( );
567 static void generateExternalCandy ( );
568 static void generateLevelLights ( );
569 static void generateMessages ( );
570 static void generateClock ( );
571 static void generateNameTexture ( );
572 static void generateScoreRecord ( );
574 static GLuint block_list
;
575 static GLuint small_block_list
;
576 static GLuint special_block_list
;
577 static GLuint garbage_thin_cap_list
;
578 static GLuint garbage_thin_middle_list
;
579 static GLuint garbage_thick_corner_list
;
580 static GLuint garbage_thick_edge_list
;
581 static GLuint garbage_thick_middle_list
;
582 static GLuint garbage_small_list
;
583 static GLuint garbage_flavor_list
;
584 static GLuint sparkle_list
;
585 static GLuint sign_small_list
;
586 static GLuint sign_large_list
;
587 static GLuint swapper_list
;
588 static GLuint logo_list
;
589 static GLuint level_light_list
;
590 static GLuint message_1x1_list
;
591 static GLuint message_2x1_list
;
592 static GLuint message_4x1_list
;
593 static GLuint message_16x1_list
;
595 static GLuint special_block_lightmap
;
596 static GLuint garbage_lightmap
;
597 static GLuint mote_textures
[DC_NUMBER_MOTE_TYPES
];
598 static GLuint spark_texture
;
599 static GLuint sign_small_texture
;
600 static GLuint sign_large_texture
;
601 static GLuint logo_texture
;
602 static GLuint message_texture
;
603 static GLuint clock_digit_textures
[11];
604 static GLuint name_texture
;
605 static GLuint losebar_texture
;
609 static int main_window
;
611 static bool opengl_version_1_2
;
612 static GLenum rescale_method
;
614 static GLsizei message_width
[DC_NUMBER_MESSAGE_TEX
];
615 static GLsizei message_height
[DC_NUMBER_MESSAGE_TEX
];
616 static GLfloat message_alpha
[DC_MESSAGE_PULSE_PERIOD
];
618 static GLubyte
*message_texture_data
[DC_NUMBER_MESSAGE_TEX
];
620 static const GLfloat block_colors
[BF_NUMBER
][3];
621 static const GLfloat garbage_colors
[GF_NUMBER
][3];
623 #ifndef NO_MULTITEXTURING
627 static PFNGLACTIVETEXTUREARBPROC glActiveTextureARB
;
628 static PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB
;
634 static GLint screen_length
;