Fixes for datatype size on amd64.
[crack-attack.git] / src / Garbage.h
blob7e571f302550a3b2f56aa455b9b8e6ac047a36cd
1 /*
2 * Garbage.h
3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
22 * 174 W. 18th Ave.
23 * Columbus, OH 43210
26 #ifndef GARBAGE_H
27 #define GARBAGE_H
29 #include <GL/glut.h>
31 #include "glext.h"
34 // flavor of garbage
35 #define GF_NORMAL (0)
36 #define GF_GRAY (1) // hard to destroy
37 #define GF_BLACK (2) // very hard to destroy
38 #define GF_WHITE (3) // crazy lights
39 #define GF_COLOR_1 (4) // sprinkling of 1x1's
40 #define GF_COLOR_2 (5) // shatters to normal garbage
41 #define GF_COLOR_3 (6) // invisible swapper
42 #define GF_COLOR_4 (7) // reverse controls
43 #define GF_COLOR_5 (8) // tall garbage
44 #define GF_NUMBER (9)
46 // flavor effects
47 #define GF_SHATTER_TO_NORMAL_GARBAGE (GF_COLOR_2)
48 #define GF_REVERSE_CONTROLS (GF_COLOR_4)
49 #define GF_INVISIBLE_SWAPPER (GF_COLOR_3)
50 #define GF_CRAZY_LIGHTS (GF_WHITE)
52 // states of garbage
53 #define GS_STATIC (1 << 0)
54 #define GS_FALLING (1 << 1)
55 #define GS_AWAKING (1 << 2)
56 #define GS_SHATTERING (1 << 3)
58 class ComboTabulator;
60 class Garbage {
61 public:
62 void initializeStatic ( int _x, int _y, int _height, int _width,
63 int _flavor );
64 void initializeFalling ( int _x, int _y, int _height, int _width,
65 int _flavor );
66 void initializeAwaking ( int _x, int _y, int _height, int pop_delay,
67 int awake_delay, ComboTabulator *combo, int _pop_color );
68 void timeStep ( int &l_x, int &l_y );
69 void startFalling ( ComboTabulator *combo = NULL, bool no_hang = false,
70 bool self_call = false );
71 void startShattering ( int &s_x, int s_y, int &pop_delay, int awake_delay,
72 ComboTabulator *combo );
74 bool considerShattering ( Garbage *due_to )
75 /*
76 * The grid is asking us if we should shatter due to the fact that our
77 * neighbor - due_to - is shattering. If due_to is null, we are shattering
78 * because of a neighboring elimination. Parts of the black garbage
79 * algorithm are handled in Grid.cxx
80 */
82 if (!due_to) return true;
83 if (flavor == GF_GRAY)
84 if (due_to->flavor == GF_GRAY)
85 return true;
86 else
87 return false;
88 if (flavor == GF_BLACK)
89 if (due_to->flavor == GF_BLACK)
90 return true;
91 else
92 return false;
93 if (due_to->flavor == GF_GRAY)
94 return false;
95 else
96 return true;
99 // free store id
100 int id;
102 // block type
103 int flavor;
105 // grid position
106 int x, y;
108 // garbage dimensions
109 int height, width;
111 // find position control; GC_STEPS_PER_GRID number of increments per grid
112 int f_y;
114 // garbage state
115 int state;
117 // time until awakening
118 int alarm;
120 // number of sections popped in awaking garbage
121 int sections_popped;
123 // true if we're in an initial fall
124 bool initial_fall;
126 // next direction of rotation upon popping
127 int pop_direction;
129 // time until pop
130 int pop_alarm;
132 // the block color before popping
133 int pop_color;
135 private:
136 // combo to pass on upon awakening
137 ComboTabulator *awaking_combo;
140 #endif