3 * Daniel Nelson - 8/24/0
5 * Copyright (C) 2000 Daniel Nelson
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 * Daniel Nelson - aluminumangel.org
30 // spring constants, if you will
31 #define SP_IMPACT_VELOCITY (0.1f)
32 #define SP_GARBAGE_DENSITY (0.2f)
33 #define SP_STIFFNESS (0.1f)
34 #define SP_DRAG (0.1f)
36 /* static */ class Spring
{
38 static void gameStart ( );
40 static inline void notifyImpact ( int height
, int width
)
42 float dv
= (SP_IMPACT_VELOCITY
+ v
) * (height
* width
) * SP_GARBAGE_DENSITY
;
47 static inline void timeStep ( )
50 v
-= SP_STIFFNESS
* y
+ SP_DRAG
* v
;