Fixes for datatype size on amd64.
[crack-attack.git] / src / obj_messages.cxx
blobe84600cb277684e6ce3595b6caba1c299c7fb779
1 /*
2 * messages.cxx
3 * Daniel Nelson - 10/27/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
23 * 174 W. 18th Ave.
24 * Columbus, OH 43210
26 * Loads the textures that are used in the various signs within the game. These
27 * signs are held in RAM and only made into textures when needed.
30 #include <GL/glut.h>
31 #include <cmath>
32 #include <sstream>
34 #include "glext.h"
36 #include "TextureLoader.h"
37 #include "Game.h"
38 #include "Displayer.h"
39 #include "MessageManager.h"
41 GLuint Displayer::message_1x1_list;
42 GLuint Displayer::message_2x1_list;
43 GLuint Displayer::message_4x1_list;
44 GLuint Displayer::message_16x1_list;
45 GLuint Displayer::message_texture;
47 GLubyte *Displayer::message_texture_data[DC_NUMBER_MESSAGE_TEX];
49 GLsizei Displayer::message_width[DC_NUMBER_MESSAGE_TEX]
50 = { 256, 128, 128, 128, 256, 256, 256, 256, 256, 256 };
52 GLsizei Displayer::message_height[DC_NUMBER_MESSAGE_TEX]
53 = { 128, 128, 128, 128, 128, 64, 64, 256, 256, 256 };
55 GLfloat Displayer::message_alpha[DC_MESSAGE_PULSE_PERIOD];
57 int Displayer::message_shape[DC_NUMBER_MESSAGE_TEX]
58 = { MS_2x1, MS_1x1, MS_1x1, MS_1x1, MS_2x1,
59 MS_4x1, MS_4x1, MS_1x1, MS_1x1, MS_1x1 };
61 void Displayer::generateMessages ( )
63 // load count down messages
64 message_texture_data[MS_COUNT_DOWN_1]
65 = TextureLoader::loadImageAlpha(GC_COUNT_DOWN_1_TEX_FILE_NAME,
66 message_height[MS_COUNT_DOWN_1], message_width[MS_COUNT_DOWN_1]);
67 message_texture_data[MS_COUNT_DOWN_2]
68 = TextureLoader::loadImageAlpha(GC_COUNT_DOWN_2_TEX_FILE_NAME,
69 message_height[MS_COUNT_DOWN_2], message_width[MS_COUNT_DOWN_2]);
70 message_texture_data[MS_COUNT_DOWN_3]
71 = TextureLoader::loadImageAlpha(GC_COUNT_DOWN_3_TEX_FILE_NAME,
72 message_height[MS_COUNT_DOWN_3], message_width[MS_COUNT_DOWN_3]);
73 message_texture_data[MS_COUNT_DOWN_GO]
74 = TextureLoader::loadImageAlpha(GC_COUNT_DOWN_GO_TEX_FILE_NAME,
75 message_height[MS_COUNT_DOWN_GO], message_width[MS_COUNT_DOWN_GO]);
76 message_texture_data[MS_ANYKEY]
77 = TextureLoader::loadImageAlpha(GC_ANYKEY_TEX_FILE_NAME,
78 message_height[MS_ANYKEY], message_width[MS_ANYKEY]);
79 message_texture_data[MS_WAITING]
80 = TextureLoader::loadImageAlpha(GC_WAITING_TEX_FILE_NAME,
81 message_height[MS_WAITING], message_width[MS_WAITING]);
82 message_texture_data[MS_PAUSED]
83 = TextureLoader::loadImageAlpha(GC_PAUSED_TEX_FILE_NAME,
84 message_height[MS_PAUSED], message_width[MS_PAUSED]);
85 message_texture_data[MS_WINNER]
86 = TextureLoader::loadImageAlpha(GC_WINNER_TEX_FILE_NAME,
87 message_height[MS_WINNER], message_width[MS_WINNER]);
88 message_texture_data[MS_LOSER]
89 = TextureLoader::loadImageAlpha(GC_LOSER_TEX_FILE_NAME,
90 message_height[MS_LOSER], message_width[MS_LOSER]);
91 message_texture_data[MS_GAME_OVER]
92 = TextureLoader::loadImageAlpha(GC_GAME_OVER_TEX_FILE_NAME,
93 message_height[MS_GAME_OVER], message_width[MS_GAME_OVER]);
95 // generic message lists
97 message_1x1_list = glGenLists(1);
99 glNewList(message_1x1_list, GL_COMPILE);
100 glBegin(GL_TRIANGLE_STRIP);
102 glTexCoord2f(0.0f, 1.0f);
103 glVertex3f(-1.0f, -1.0f, 0.0f);
104 glTexCoord2f(1.0f, 1.0f);
105 glVertex3f(1.0f, -1.0f, 0.0f);
106 glTexCoord2f(0.0f, 0.0f);
107 glVertex3f(-1.0f, 1.0f, 0.0f);
108 glTexCoord2f(1.0f, 0.0f);
109 glVertex3f(1.0f, 1.0f, 0.0f);
111 glEnd();
112 glEndList();
114 message_2x1_list = glGenLists(1);
116 glNewList(message_2x1_list, GL_COMPILE);
117 glBegin(GL_TRIANGLE_STRIP);
119 glTexCoord2f(0.0f, 1.0f);
120 glVertex3f(-1.0f, -0.5f, 0.0f);
121 glTexCoord2f(1.0f, 1.0f);
122 glVertex3f(1.0f, -0.5f, 0.0f);
123 glTexCoord2f(0.0f, 0.0f);
124 glVertex3f(-1.0f, 0.5f, 0.0f);
125 glTexCoord2f(1.0f, 0.0f);
126 glVertex3f(1.0f, 0.5f, 0.0f);
128 glEnd();
129 glEndList();
131 message_4x1_list = glGenLists(1);
133 glNewList(message_4x1_list, GL_COMPILE);
134 glBegin(GL_TRIANGLE_STRIP);
136 glTexCoord2f(0.0f, 1.0f);
137 glVertex3f(-1.0f, -0.25f, 0.0f);
138 glTexCoord2f(1.0f, 1.0f);
139 glVertex3f(1.0f, -0.25f, 0.0f);
140 glTexCoord2f(0.0f, 0.0f);
141 glVertex3f(-1.0f, 0.25f, 0.0f);
142 glTexCoord2f(1.0f, 0.0f);
143 glVertex3f(1.0f, 0.25f, 0.0f);
145 glEnd();
146 glEndList();
148 message_16x1_list = glGenLists(1);
150 glNewList(message_16x1_list, GL_COMPILE);
151 glBegin(GL_TRIANGLE_STRIP);
153 glTexCoord2f(0.0f, 1.0f);
154 glVertex3f(-1.0f, -0.125f, 0.0f);
155 glTexCoord2f(1.0f, 1.0f);
156 glVertex3f(1.0f, -0.125, 0.0f);
157 glTexCoord2f(0.0f, 0.0f);
158 glVertex3f(-1.0f, 0.125, 0.0f);
159 glTexCoord2f(1.0f, 0.0f);
160 glVertex3f(1.0f, 0.125, 0.0f);
162 glEnd();
163 glEndList();
165 // pulsing alpha values
166 for (int n = DC_MESSAGE_PULSE_PERIOD; n--; ) {
167 float s = cos(n * (2.0f * PI / (float) DC_MESSAGE_PULSE_PERIOD));
168 message_alpha[n] = 0.75f + 0.6f * s * s;