Fixes for datatype size on amd64.
[crack-attack.git] / src / obj_sign.cxx
blob4ba8839a2c75530516b0d6d1213142d7b0c6fe46
1 /*
2 * sign.cxx
3 * Daniel Nelson - 9/14/0
5 * Copyright (C) 2000 Daniel Nelson
6 * Copyright (C) 2004 Andrew Sayman
7 *
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * Daniel Nelson - aluminumangel.org
23 * 174 W. 18th Ave.
24 * Columbus, OH 43210
26 * Generates the display list and textures for the reward signs.
29 #include <GL/glut.h>
31 #include "glext.h"
33 #include "TextureLoader.h"
34 #include "Game.h"
35 #include "Displayer.h"
37 GLuint Displayer::sign_small_list;
38 GLuint Displayer::sign_large_list;
39 GLuint Displayer::sign_small_texture;
40 GLuint Displayer::sign_large_texture;
42 const char *sign_small_subtexture_files[DC_NUMBER_SMALL_SIGN_SUBTEXTURES]
43 = { GC_DATA_DIRECTORY("sign_4.tga"),
44 GC_DATA_DIRECTORY("sign_5.tga"),
45 GC_DATA_DIRECTORY("sign_6.tga"),
46 GC_DATA_DIRECTORY("sign_7.tga"),
47 GC_DATA_DIRECTORY("sign_8.tga"),
48 GC_DATA_DIRECTORY("sign_9.tga") };
50 const char *sign_large_subtexture_files[DC_NUMBER_LARGE_SIGN_SUBTEXTURES]
51 = { GC_DATA_DIRECTORY("sign_10.tga"),
52 GC_DATA_DIRECTORY("sign_11.tga"),
53 GC_DATA_DIRECTORY("sign_12.tga"),
54 GC_DATA_DIRECTORY("sign_x2.tga"),
55 GC_DATA_DIRECTORY("sign_x3.tga"),
56 GC_DATA_DIRECTORY("sign_x4.tga"),
57 GC_DATA_DIRECTORY("sign_x5.tga"),
58 GC_DATA_DIRECTORY("sign_x6.tga"),
59 GC_DATA_DIRECTORY("sign_x7.tga"),
60 GC_DATA_DIRECTORY("sign_x8.tga"),
61 GC_DATA_DIRECTORY("sign_x9.tga"),
62 GC_DATA_DIRECTORY("sign_x10.tga"),
63 GC_DATA_DIRECTORY("sign_x11.tga"),
64 GC_DATA_DIRECTORY("sign_x12.tga"),
65 GC_DATA_DIRECTORY("sign_bonus.tga") };
68 #ifndef MAX
69 #define MAX(a, b) ((a) > (b) ? (a) : (b))
70 #endif
72 void Displayer::generateSignList ( )
74 GLubyte *subtextures[MAX(
75 DC_NUMBER_SMALL_SIGN_SUBTEXTURES,
76 DC_NUMBER_LARGE_SIGN_SUBTEXTURES)];
78 // load and pack the small sign textures
80 glGenTextures(1, &sign_small_texture);
82 glBindTexture(GL_TEXTURE_2D, sign_small_texture);
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
85 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
86 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
87 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
89 for (int n = DC_NUMBER_SMALL_SIGN_SUBTEXTURES; n--; )
90 subtextures[n] = TextureLoader::loadImageAlpha(sign_small_subtexture_files[n],
91 DC_SIGN_SMALL_SUBTEX_LENGTH_S, DC_SIGN_SMALL_SUBTEX_LENGTH_T);
93 GLubyte small_texture[DC_SIGN_SMALL_TEX_LENGTH_S][DC_SIGN_SMALL_TEX_LENGTH_T];
95 for (int s = 0; s < DC_SIGN_SMALL_TEX_LENGTH_S; s++)
96 for (int t = 0; t < DC_SIGN_SMALL_TEX_LENGTH_T; t++) {
97 unsigned n = (s / DC_SIGN_SMALL_SUBTEX_LENGTH_S)
98 * DC_SIGN_SMALL_TEX_GRID_LENGTH_T + t / DC_SIGN_SMALL_SUBTEX_LENGTH_T;
100 if (n >= DC_NUMBER_SMALL_SIGN_SUBTEXTURES)
101 small_texture[s][t] = 0;
102 else
103 small_texture[s][t] = subtextures[n][s % DC_SIGN_SMALL_SUBTEX_LENGTH_S
104 * DC_SIGN_SMALL_SUBTEX_LENGTH_T + t % DC_SIGN_SMALL_SUBTEX_LENGTH_T];
107 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DC_SIGN_SMALL_TEX_LENGTH_T,
108 DC_SIGN_SMALL_TEX_LENGTH_S, GL_FALSE, GL_ALPHA, GL_UNSIGNED_BYTE,
109 small_texture);
111 for (int n = DC_NUMBER_SMALL_SIGN_SUBTEXTURES; n--; )
112 if (subtextures[n] != null) {
113 delete [] subtextures[n];
114 subtextures[n] = null;
117 // load and pack the large sign textures
119 glGenTextures(1, &sign_large_texture);
121 glBindTexture(GL_TEXTURE_2D, sign_large_texture);
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
126 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
128 for (int n = DC_NUMBER_LARGE_SIGN_SUBTEXTURES; n--; )
129 subtextures[n] = TextureLoader::loadImageAlpha(sign_large_subtexture_files[n],
130 DC_SIGN_LARGE_SUBTEX_LENGTH_S, DC_SIGN_LARGE_SUBTEX_LENGTH_T);
132 GLubyte large_texture[DC_SIGN_LARGE_TEX_LENGTH_S][DC_SIGN_LARGE_TEX_LENGTH_T];
134 for (int s = 0; s < DC_SIGN_LARGE_TEX_LENGTH_S; s++)
135 for (int t = 0; t < DC_SIGN_LARGE_TEX_LENGTH_T; t++) {
136 unsigned n = (s / DC_SIGN_LARGE_SUBTEX_LENGTH_S)
137 * DC_SIGN_LARGE_TEX_GRID_LENGTH_T + t / DC_SIGN_LARGE_SUBTEX_LENGTH_T;
139 if (n >= DC_NUMBER_LARGE_SIGN_SUBTEXTURES)
140 large_texture[s][t] = 0;
141 else
142 large_texture[s][t] = subtextures[n][s % DC_SIGN_LARGE_SUBTEX_LENGTH_S
143 * DC_SIGN_LARGE_SUBTEX_LENGTH_T + t % DC_SIGN_LARGE_SUBTEX_LENGTH_T];
146 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DC_SIGN_LARGE_TEX_LENGTH_T,
147 DC_SIGN_LARGE_TEX_LENGTH_S, GL_FALSE, GL_ALPHA, GL_UNSIGNED_BYTE,
148 large_texture);
150 for (int n = DC_NUMBER_LARGE_SIGN_SUBTEXTURES; n--; )
151 if (subtextures[n] != null) {
152 delete [] subtextures[n];
153 subtextures[n] = null;
156 // build the sign display lists
158 sign_small_list = glGenLists(1);
160 glNewList(sign_small_list, GL_COMPILE);
161 glBegin(GL_TRIANGLE_STRIP);
163 glTexCoord2f(0.0f, DC_SIGN_SMALL_SUBTEX_COORD_S);
164 glVertex3f(-DC_SIGN_LENGTH, -DC_SIGN_LENGTH, 0.0f);
165 glTexCoord2f(DC_SIGN_SMALL_SUBTEX_COORD_T, DC_SIGN_SMALL_SUBTEX_COORD_S);
166 glVertex3f(DC_SIGN_LENGTH, -DC_SIGN_LENGTH, 0.0f);
167 glTexCoord2f(0.0f, 0.0f);
168 glVertex3f(-DC_SIGN_LENGTH, DC_SIGN_LENGTH, 0.0f);
169 glTexCoord2f(DC_SIGN_SMALL_SUBTEX_COORD_T, 0.0f);
170 glVertex3f(DC_SIGN_LENGTH, DC_SIGN_LENGTH, 0.0f);
172 glEnd();
173 glEndList();
175 sign_large_list = glGenLists(1);
177 glNewList(sign_large_list, GL_COMPILE);
178 glBegin(GL_TRIANGLE_STRIP);
180 glTexCoord2f(0.0f, DC_SIGN_LARGE_SUBTEX_COORD_S);
181 glVertex3f(-2.0f * DC_SIGN_LENGTH, -DC_SIGN_LENGTH, 0.0f);
182 glTexCoord2f(DC_SIGN_LARGE_SUBTEX_COORD_T, DC_SIGN_LARGE_SUBTEX_COORD_S);
183 glVertex3f(2.0f * DC_SIGN_LENGTH, -DC_SIGN_LENGTH, 0.0f);
184 glTexCoord2f(0.0f, 0.0f);
185 glVertex3f(-2.0f * DC_SIGN_LENGTH, DC_SIGN_LENGTH, 0.0f);
186 glTexCoord2f(DC_SIGN_LARGE_SUBTEX_COORD_T, 0.0f);
187 glVertex3f(2.0f * DC_SIGN_LENGTH, DC_SIGN_LENGTH, 0.0f);
189 glEnd();
190 glEndList();