descriptionKaos - Compiler for creatures game scripts
homepage URLhttp://code.google.com/p/creatureskaos/
ownerbdonlan@gmail.com
last changeSun, 24 Aug 2008 06:48:16 +0000 (24 02:48 -0400)
content tags
add:
readme
Kaos is a compiler and language designed to simplify scripting objects in the 'C2E' engine used in the Creatures 3 game, as well as several related games using the same engine, by compiling from a higher-level language to the CAOS language used by the engine runtime.
This is a mirror of the main development repository at http://fushizen.net/~bd/kaos.git
shortlog
2008-08-24 Bryan DonlanParse and store javadoc-style docstrings at toplevelmaster
2008-08-24 Bryan DonlanReport the original prelude filename and line number...
2008-08-21 Bryan DonlanFix doif storage state divergence ICE reported by augus...
2008-08-18 Bryan DonlanProvide position information on macro redefinition...
2008-08-18 Bryan DonlanRemove macro default args for now; allow macros with...
2008-08-17 Bryan DonlanRename 20macro.t to 20script-classifiers.t
2008-08-17 Bryan DonlanAdd support for testing compile errors
2008-08-17 Bryan DonlanFix silly bug in SCRP side-effect checking
2008-08-16 Bryan DonlanPrevent macros used in script classifiers from causing...
2008-08-16 Bryan DonlanRestore range checks for script classifiers
2008-08-16 Bryan DonlanAccept constant expressions in script classifiers
2008-08-16 Bryan DonlanAdd an annotation for tokens which must resolve to...
2008-08-16 Bryan DonlanWhen a compile failure occurs, only record one test...
2008-04-14 Bryan DonlanFix andv/addv mixup
2008-04-14 Bryan DonlanFix test regex generation
2008-04-14 Bryan DonlanAdd doc/pipeline.txt with some rambling notes on the...
...
heads
15 years ago master
16 years ago mob