Fixes Issue 1504, allowing feather beam line breaking.
[lilypond/patrick.git] / lily / skyline.cc
blobfe30291f78812d90aa07494414972639241aaef4
1 /*
2 This file is part of LilyPond, the GNU music typesetter.
4 Copyright (C) 2006--2011 Joe Neeman <joeneeman@gmail.com>
6 LilyPond is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 LilyPond is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
20 #include "skyline.hh"
21 #include <deque>
22 #include <cstdio>
24 #include "ly-smobs.icc"
26 /* A skyline is a sequence of non-overlapping buildings: something like
27 this:
28 _______
29 | \ ________
30 | \ ________/ \
31 /\ | \ / \
32 / -------- \ / \
33 / \ / \
34 / ------------/ ----
36 Each building has a starting position, and ending position, a starting
37 height and an ending height.
39 The following invariants are observed:
40 - the start of the first building is at -infinity
41 - the end of the last building is at infinity
42 - if a building has infinite length (ie. the first and last buildings),
43 then its starting height and ending height are equal
44 - the end of one building is the same as the beginning of the next
45 building
47 We also allow skylines to point down (the structure is exactly the same,
48 but we think of the part above the line as being filled with mass and the
49 part below as being empty). ::distance finds the minimum distance between
50 an UP skyline and a DOWN skyline.
52 Note that we store DOWN skylines upside-down. That is, in order to compare
53 a DOWN skyline with an UP skyline, we need to flip the DOWN skyline first.
54 This means that the merging routine doesn't need to be aware of direction,
55 but the distance routine does.
58 /* If we start including very thin buildings, numerical accuracy errors can
59 arise. Therefore, we ignore all buildings that are less than epsilon wide. */
60 #define EPS 1e-5
62 static void
63 print_buildings (list<Building> const &b)
65 for (list<Building>::const_iterator i = b.begin (); i != b.end (); i++)
66 i->print ();
69 void
70 Skyline::print () const
72 print_buildings (buildings_);
75 void
76 Skyline::print_points () const
78 vector<Offset> ps (to_points (X_AXIS));
80 for (vsize i = 0; i < ps.size (); i++)
81 printf ("(%f,%f)%s" , ps[i][X_AXIS], ps[i][Y_AXIS],
82 (i%2)==1 ? "\n" : " ");
85 Building::Building (Real start, Real start_height, Real end_height, Real end)
87 if (isinf (start) || isinf (end))
88 assert (start_height == end_height);
90 end_ = end;
91 precompute (start, start_height, end_height, end);
94 Building::Building (Box const &b, Real horizon_padding, Axis horizon_axis, Direction sky)
96 Real start = b[horizon_axis][LEFT] - horizon_padding;
97 Real end = b[horizon_axis][RIGHT] + horizon_padding;
98 Real height = sky * b[other_axis (horizon_axis)][sky];
100 end_ = end;
101 precompute (start, height, height, end);
104 void
105 Building::precompute (Real start, Real start_height, Real end_height, Real end)
107 slope_ = (end_height - start_height) / (end - start);
108 if (start_height == end_height) /* if they were both infinite, we would get nan, not 0, from the prev line */
109 slope_ = 0;
111 assert (!isinf (slope_) && !isnan (slope_));
113 if (isinf (start))
115 assert (start_height == end_height);
116 y_intercept_ = start_height;
118 else
119 y_intercept_ = start_height - slope_ * start;
122 Real
123 Building::height (Real x) const
125 return isinf (x) ? y_intercept_ : slope_*x + y_intercept_;
128 void
129 Building::print () const
131 printf ("%f x + %f ends at %f\n", slope_, y_intercept_, end_);
134 Real
135 Building::intersection_x (Building const &other) const
137 Real ret = (y_intercept_ - other.y_intercept_) / (other.slope_ - slope_);
138 return isnan (ret) ? -infinity_f : ret;
141 void
142 Building::leading_part (Real chop)
144 assert (chop <= end_);
145 end_ = chop;
148 Building
149 Building::sloped_neighbour (Real start, Real horizon_padding, Direction d) const
151 Real x = (d == LEFT) ? start : end_;
152 Real left = x;
153 Real right = x + d * horizon_padding;
154 Real left_height = height (x);
155 Real right_height = left_height - horizon_padding;
156 if (d == LEFT)
158 swap (left, right);
159 swap (left_height, right_height);
161 return Building (left, left_height, right_height, right);
164 static Real
165 first_intersection (Building const &b, list<Building> *const s, Real start_x)
167 while (!s->empty () && start_x < b.end_)
169 Building c = s->front ();
170 if (c.conceals (b, start_x))
171 return start_x;
173 Real i = b.intersection_x (c);
174 if (i > start_x && i <= b.end_ && i <= c.end_)
175 return i;
177 start_x = c.end_;
178 if (b.end_ > c.end_)
179 s->pop_front ();
181 return b.end_;
184 bool
185 Building::conceals (Building const &other, Real x) const
187 if (slope_ == other.slope_)
188 return y_intercept_ > other.y_intercept_;
190 /* their slopes were not equal, so there is an intersection point */
191 Real i = intersection_x (other);
192 return (i <= x && slope_ > other.slope_)
193 || (i > x && slope_ < other.slope_);
196 void
197 Skyline::internal_merge_skyline (list<Building> *s1, list<Building> *s2,
198 list<Building> *const result)
200 if (s1->empty () || s2->empty ())
202 programming_error ("tried to merge an empty skyline");
203 return;
206 Real x = -infinity_f;
207 while (!s1->empty ())
209 if (s2->front ().conceals (s1->front (), x))
210 swap (s1, s2);
212 Building b = s1->front ();
213 Real end = first_intersection (b, s2, x);
215 if (s2->empty ())
217 result->push_front (b);
218 break;
221 /* only include buildings wider than epsilon */
222 if (end > x + EPS)
224 b.leading_part (end);
225 result->push_front (b);
228 if (end >= s1->front ().end_)
229 s1->pop_front ();
231 x = end;
233 result->reverse ();
236 static void
237 empty_skyline (list<Building> *const ret)
239 ret->push_front (Building (-infinity_f, -infinity_f, -infinity_f, infinity_f));
243 Given Building 'b' with starting wall location 'start', extend each side
244 with a sloped roofline of width 'horizon_padding'; put the skyline in 'ret'
246 static void
247 single_skyline (Building b, Real start, Real horizon_padding, list<Building> *const ret)
249 bool sloped_neighbours = horizon_padding > 0 && !isinf (start) && !isinf (b.end_);
250 if (!isinf (b.end_))
251 ret->push_front (Building (b.end_ + horizon_padding, -infinity_f,
252 -infinity_f, infinity_f));
253 if (sloped_neighbours)
254 ret->push_front (b.sloped_neighbour (start, horizon_padding, RIGHT));
256 if (b.end_ > start + EPS)
257 ret->push_front (b);
259 if (sloped_neighbours)
260 ret->push_front (b.sloped_neighbour (start, horizon_padding, LEFT));
262 if (!isinf (start))
263 ret->push_front (Building (-infinity_f, -infinity_f,
264 -infinity_f, start - horizon_padding));
267 /* remove a non-overlapping set of boxes from BOXES and build a skyline
268 out of them */
269 static list<Building>
270 non_overlapping_skyline (list<Box> *const boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
272 list<Building> result;
273 Real last_end = -infinity_f;
274 list<Box>::iterator i = boxes->begin ();
275 while (i != boxes->end ())
277 Interval iv = (*i)[horizon_axis];
279 if (iv[LEFT] - horizon_padding < last_end)
281 i++;
282 continue;
285 if (iv[LEFT] - horizon_padding > last_end + EPS)
286 result.push_front (Building (last_end, -infinity_f, -infinity_f, iv[LEFT] - 2*horizon_padding));
288 Building b (*i, horizon_padding, horizon_axis, sky);
289 bool sloped_neighbours = horizon_padding > 0 && !isinf (iv.length ());
290 if (sloped_neighbours)
291 result.push_front (b.sloped_neighbour (iv[LEFT] - horizon_padding, horizon_padding, LEFT));
292 result.push_front (b);
293 if (sloped_neighbours)
294 result.push_front (b.sloped_neighbour (iv[LEFT] - horizon_padding, horizon_padding, RIGHT));
296 list<Box>::iterator j = i++;
297 boxes->erase (j);
298 last_end = result.front ().end_;
300 if (last_end < infinity_f)
301 result.push_front (Building (last_end, -infinity_f, -infinity_f, infinity_f));
302 result.reverse ();
303 return result;
306 class LessThanBox
308 Axis a_;
310 public:
311 LessThanBox (Axis a)
313 a_ = a;
316 bool operator() (Box const &b1, Box const &b2)
318 return b1[a_][LEFT] < b2[a_][LEFT];
322 list<Building>
323 Skyline::internal_build_skyline (list<Box> *boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
325 vsize size = boxes->size ();
327 if (size == 0)
329 list<Building> result;
330 empty_skyline (&result);
331 return result;
333 else if (size == 1)
335 list<Building> result;
336 single_skyline (Building (boxes->front (), horizon_padding, horizon_axis, sky),
337 boxes->front ()[horizon_axis][LEFT] - horizon_padding,
338 horizon_padding, &result);
339 return result;
342 deque<list<Building> > partials;
343 boxes->sort (LessThanBox (horizon_axis));
344 while (!boxes->empty ())
345 partials.push_back (non_overlapping_skyline (boxes, horizon_padding, horizon_axis, sky));
347 /* we'd like to say while (partials->size () > 1) but that's O (n).
348 Instead, we exit in the middle of the loop */
349 while (!partials.empty ())
351 list<Building> merged;
352 list<Building> one = partials.front ();
353 partials.pop_front ();
354 if (partials.empty ())
355 return one;
357 list<Building> two = partials.front ();
358 partials.pop_front ();
359 internal_merge_skyline (&one, &two, &merged);
360 partials.push_back (merged);
362 assert (0);
363 return list<Building> ();
366 Skyline::Skyline ()
368 sky_ = UP;
369 empty_skyline (&buildings_);
372 Skyline::Skyline (Skyline const &src)
374 sky_ = src.sky_;
376 /* doesn't a list's copy constructor do this? -- jneem */
377 for (list<Building>::const_iterator i = src.buildings_.begin ();
378 i != src.buildings_.end (); i++)
380 buildings_.push_back (Building ((*i)));
384 Skyline::Skyline (Direction sky)
386 sky_ = sky;
387 empty_skyline (&buildings_);
391 build padded skyline from an existing skyline with padding
392 added to it.
395 Skyline::Skyline (Skyline const &src, Real horizon_padding, Axis a)
398 We extract boxes from the skyline, then build a new skyline from
399 the boxes.
400 A box is created for every horizontal portion of the skyline
401 Because skylines are defined positive, and then inverted if they
402 are to be down-facing, we create the new skyline in the UP
403 direction, then give it the down direction if needed.
405 Real start = -infinity_f;
406 list<Box> boxes;
408 // establish a baseline box
409 boxes.push_back (Box (Interval (-infinity_f, infinity_f),
410 Interval (0, 0)));
411 list<Building>::const_iterator end = src.buildings_.end ();
412 for (list<Building>::const_iterator i = src.buildings_.begin (); i != end; start=i->end_, i++ )
413 if ((i->slope_ == 0) && !isinf (i->y_intercept_))
414 boxes.push_back (Box (Interval (start, i->end_),
415 Interval (-infinity_f , i->y_intercept_)));
416 buildings_ = internal_build_skyline (&boxes, horizon_padding, X_AXIS, UP);
417 sky_ = src.sky_;
422 build skyline from a set of boxes. If horizon_padding > 0, expand all the boxes
423 by that amount and add 45-degree sloped boxes to the edges of each box (of
424 width horizon_padding). That is, the total amount of horizontal expansion is
425 horizon_padding*4, half of which is sloped and half of which is flat.
427 Boxes should have fatness in the horizon_axis (after they are expanded by
428 horizon_padding), otherwise they are ignored.
430 Skyline::Skyline (vector<Box> const &boxes, Real horizon_padding, Axis horizon_axis, Direction sky)
432 list<Box> filtered_boxes;
433 sky_ = sky;
435 Axis vert_axis = other_axis (horizon_axis);
436 for (vsize i = 0; i < boxes.size (); i++)
438 Interval iv = boxes[i][horizon_axis];
439 iv.widen (horizon_padding);
440 if (iv.length () > EPS && !boxes[i][vert_axis].is_empty ())
441 filtered_boxes.push_front (boxes[i]);
444 buildings_ = internal_build_skyline (&filtered_boxes, horizon_padding, horizon_axis, sky);
447 Skyline::Skyline (Box const &b, Real horizon_padding, Axis horizon_axis, Direction sky)
449 sky_ = sky;
450 Building front (b, horizon_padding, horizon_axis, sky);
451 single_skyline (front, b[horizon_axis][LEFT] - horizon_padding,
452 horizon_padding, &buildings_);
455 void
456 Skyline::merge (Skyline const &other)
458 assert (sky_ == other.sky_);
460 list<Building> other_bld (other.buildings_);
461 list<Building> my_bld;
462 my_bld.splice (my_bld.begin (), buildings_);
463 internal_merge_skyline (&other_bld, &my_bld, &buildings_);
466 void
467 Skyline::insert (Box const &b, Real horizon_padding, Axis a)
469 list<Building> other_bld;
470 list<Building> my_bld;
472 if (isnan (b[other_axis (a)][LEFT])
473 || isnan (b[other_axis (a)][RIGHT]))
475 programming_error ("insane box for skyline");
476 return;
479 /* do the same filtering as in Skyline (vector<Box> const&, etc.) */
480 Interval iv = b[a];
481 iv.widen (horizon_padding);
482 if (iv.length () <= EPS || b[other_axis (a)].is_empty ())
483 return;
485 my_bld.splice (my_bld.begin (), buildings_);
486 single_skyline (Building (b, horizon_padding, a, sky_), b[a][LEFT] - horizon_padding,
487 horizon_padding, &other_bld);
488 internal_merge_skyline (&other_bld, &my_bld, &buildings_);
491 void
492 Skyline::raise (Real r)
494 list<Building>::iterator end = buildings_.end ();
495 for (list<Building>::iterator i = buildings_.begin (); i != end; i++)
496 i->y_intercept_ += sky_ * r;
499 void
500 Skyline::shift (Real s)
502 list<Building>::iterator end = buildings_.end ();
503 for (list<Building>::iterator i = buildings_.begin (); i != end; i++)
505 i->end_ += s;
506 i->y_intercept_ -= s * i->slope_;
510 Real
511 Skyline::distance (Skyline const &other, Real horizon_padding) const
513 assert (sky_ == -other.sky_);
515 Skyline const *padded_this = this;
516 Skyline const *padded_other = &other;
519 For systems, padding is not added at creation time. Padding is
520 added to AxisGroup objects when outside-staff objects are added.
521 Thus, when we want to place systems with horizontal padding,
522 we do it at distance calculation time.
524 if (horizon_padding != 0.0)
526 padded_this = new Skyline (*padded_this, horizon_padding, X_AXIS);
527 padded_other = new Skyline (*padded_other, horizon_padding, X_AXIS);
530 list<Building>::const_iterator i = padded_this->buildings_.begin ();
531 list<Building>::const_iterator j = padded_other->buildings_.begin ();
533 Real dist = -infinity_f;
534 Real start = -infinity_f;
535 while (i != padded_this->buildings_.end () && j != padded_other->buildings_.end ())
537 Real end = min (i->end_, j->end_);
538 Real start_dist = i->height (start) + j->height (start);
539 Real end_dist = i->height (end) + j->height (end);
540 dist = max (dist, max (start_dist, end_dist));
541 if (i->end_ <= j->end_)
542 i++;
543 else
544 j++;
545 start = end;
547 return dist;
550 Real
551 Skyline::height (Real airplane) const
553 assert (!isinf (airplane));
555 list<Building>::const_iterator i;
556 for (i = buildings_.begin (); i != buildings_.end (); i++)
558 if (i->end_ >= airplane)
559 return sky_ * i->height (airplane);
562 assert (0);
563 return 0;
566 Real
567 Skyline::max_height () const
569 Skyline s (-sky_);
570 s.set_minimum_height (0);
571 return sky_ * distance (s);
574 void
575 Skyline::set_minimum_height (Real h)
577 Skyline s (sky_);
578 s.buildings_.front ().y_intercept_ = h * sky_;
579 merge (s);
583 vector<Offset>
584 Skyline::to_points (Axis horizon_axis) const
586 vector<Offset> out;
588 Real start = -infinity_f;
589 for (list<Building>::const_iterator i (buildings_.begin ());
590 i != buildings_.end (); i++)
592 out.push_back (Offset (start, sky_ * i->height (start)));
593 out.push_back (Offset (i->end_, sky_ * i->height (i->end_)));
594 start = i->end_;
597 if (horizon_axis == Y_AXIS)
598 for (vsize i = 0; i < out.size (); i++)
599 out[i] = out[i].swapped ();
601 return out;
604 bool
605 Skyline::is_empty () const
607 Building b = buildings_.front ();
608 return b.end_ == infinity_f && b.y_intercept_ == -infinity_f;
611 void
612 Skyline::clear ()
614 buildings_.clear ();
615 empty_skyline (&buildings_);
618 /****************************************************************/
621 IMPLEMENT_SIMPLE_SMOBS (Skyline);
622 IMPLEMENT_TYPE_P (Skyline, "ly:skyline?");
623 IMPLEMENT_DEFAULT_EQUAL_P (Skyline);
626 Skyline::mark_smob (SCM)
628 ASSERT_LIVE_IS_ALLOWED ();
629 return SCM_EOL;
633 Skyline::print_smob (SCM s, SCM port, scm_print_state *)
635 Skyline *r = (Skyline *) SCM_CELL_WORD_1 (s);
636 (void) r;
638 scm_puts ("#<Skyline>", port);
640 return 1;