Fixes Issue 1504, allowing feather beam line breaking.
[lilypond/patrick.git] / lily / slur-configuration.cc
blob1285a3bb5d2357f66f3ef61918c036c455439b1c
1 /*
2 This file is part of LilyPond, the GNU music typesetter.
4 Copyright (C) 2004--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
6 LilyPond is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 LilyPond is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
20 #include "slur-configuration.hh"
23 #include "item.hh"
24 #include "libc-extension.hh"
25 #include "misc.hh"
26 #include "pointer-group-interface.hh"
27 #include "slur-scoring.hh"
28 #include "slur.hh"
29 #include "spanner.hh"
30 #include "staff-symbol-referencer.hh"
31 #include "stem.hh"
32 #include "warn.hh"
34 Bezier
35 avoid_staff_line (Slur_score_state const &state,
36 Bezier bez)
38 Offset horiz (1, 0);
39 vector<Real> ts = bez.solve_derivative (horiz);
41 /* TODO: handle case of broken slur. */
42 if (!ts.empty ()
43 && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
44 && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
46 Real y = bez.curve_point (ts[0])[Y_AXIS];
48 Grob *staff = state.extremes_[LEFT].staff_;
50 Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
51 / state.staff_space_;
53 Real distance = fabs (my_round (p) - p); // in halfspaces
54 if (distance < 4 * state.thickness_
55 && (int) fabs (my_round (p))
56 <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
57 && (int (fabs (my_round (p))) % 2
58 != Staff_symbol_referencer::line_count (staff) % 2))
60 Direction resolution_dir
61 = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
63 // TODO: parameter
64 Real newp = my_round (p) + resolution_dir
65 * 5 * state.thickness_;
67 Real dy = (newp - p) * state.staff_space_ / 2.0;
69 bez.control_[1][Y_AXIS] += dy;
70 bez.control_[2][Y_AXIS] += dy;
73 return bez;
76 Real
77 fit_factor (Offset dz_unit, Offset dz_perp,
78 Bezier curve, Direction d, vector<Offset> const &avoid)
80 Real fit_factor = 0.0;
81 Offset x0 = curve.control_[0];
82 curve.translate (-x0);
83 curve.rotate (-dz_unit.arg ());
84 curve.scale (1, d);
86 Interval curve_xext;
87 curve_xext.add_point (curve.control_[0][X_AXIS]);
88 curve_xext.add_point (curve.control_[3][X_AXIS]);
90 for (vsize i = 0; i < avoid.size (); i++)
92 Offset z = (avoid[i] - x0);
93 Offset p (dot_product (z, dz_unit),
94 d * dot_product (z, dz_perp));
96 Real eps = 0.01;
97 Interval pext = eps * Interval (-1,1) + p[X_AXIS];
98 pext.intersect (curve_xext);
99 if (pext.is_empty () || pext.length () <= 1.999 * eps)
100 continue;
102 Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
103 if (y)
104 fit_factor = max (fit_factor, (p[Y_AXIS] / y));
106 return fit_factor;
109 void
110 Slur_configuration::generate_curve (Slur_score_state const &state,
111 Real r_0, Real h_inf,
112 vector<Offset> const &avoid)
114 Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
115 Offset dz_unit = dz;
116 dz_unit *= 1 / dz.length ();
117 Offset dz_perp = dz_unit * Offset (0, 1);
119 Real indent, height;
120 get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
122 Real len = dz.length ();
124 /* This condition,
126 len^2 > 4h^2 + 3 (i + 1/3len)^2 - 1/3 len^2
128 is equivalent to:
130 |bez' (0)| < | bez' (.5)|
132 when (control2 - control1) has the same direction as
133 (control3 - control0). */
135 Real max_indent = len / 3.1;
136 indent = min (indent, max_indent);
138 Real a1 = sqr (len) / 3.0;
139 Real a2 = 0.75 * sqr (indent + len / 3.0);
140 Real max_h = a1 - a2;
142 if (max_h < 0)
144 programming_error ("slur indent too small");
145 max_h = len / 3.0;
147 else
148 max_h = sqrt (max_h);
150 Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
152 Real x1 = (eccentricity + indent);
153 Real x2 = (eccentricity - indent);
155 Bezier curve;
156 curve.control_[0] = attachment_[LEFT];
157 curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
158 + dz_unit * x1;
159 curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
160 + dz_unit * x2;
161 curve.control_[3] = attachment_[RIGHT];
163 Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
165 height = max (height, min (height * ff, max_h));
167 curve.control_[0] = attachment_[LEFT];
168 curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
169 + dz_unit * x1;
170 curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
171 + dz_unit * x2;
172 curve.control_[3] = attachment_[RIGHT];
174 curve_ = avoid_staff_line (state, curve);
175 height_ = height;
178 Slur_configuration::Slur_configuration ()
180 score_ = 0.0;
181 index_ = -1;
184 void
185 Slur_configuration::add_score (Real s, string desc)
187 if (s < 0)
189 programming_error ("Negative demerits found for slur. Ignoring");
190 s = 0.0;
193 if (s)
195 if (score_card_.length () > 0)
196 score_card_ += ", ";
197 score_card_ += to_string ("%s=%.2f", desc.c_str (), s);
198 score_ += s;
202 void
203 Slur_configuration::score_encompass (Slur_score_state const &state)
205 Bezier const &bez (curve_);
206 Real demerit = 0.0;
209 Distances for heads that are between slur and line between
210 attachment points.
212 vector<Real> convex_head_distances;
213 for (vsize j = 0; j < state.encompass_infos_.size (); j++)
215 Real x = state.encompass_infos_[j].x_;
217 bool l_edge = j == 0;
218 bool r_edge = j == state.encompass_infos_.size () - 1;
219 bool edge = l_edge || r_edge;
221 if (! (x < attachment_[RIGHT][X_AXIS]
222 && x > attachment_[LEFT][X_AXIS]))
223 continue;
225 Real y = bez.get_other_coordinate (X_AXIS, x);
226 if (!edge)
228 Real head_dy = (y - state.encompass_infos_[j].head_);
229 if (state.dir_ * head_dy < 0)
231 demerit += state.parameters_.head_encompass_penalty_;
232 convex_head_distances.push_back (0.0);
234 else
236 Real hd = (head_dy)
237 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
238 : state.parameters_.head_encompass_penalty_;
239 hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
241 demerit += hd;
244 Real line_y = linear_interpolate (x,
245 attachment_[RIGHT][X_AXIS],
246 attachment_[LEFT][X_AXIS],
247 attachment_[RIGHT][Y_AXIS],
248 attachment_[LEFT][Y_AXIS]);
250 if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
253 Real closest
254 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
255 Real d = fabs (closest - y);
257 convex_head_distances.push_back (d);
261 if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
263 Real stem_dem = state.parameters_.stem_encompass_penalty_;
264 if ((l_edge && state.dir_ == UP)
265 || (r_edge && state.dir_ == DOWN))
266 stem_dem /= 5;
268 demerit += stem_dem;
270 else if (!edge)
272 Interval ext;
273 ext.add_point (state.encompass_infos_[j].stem_);
274 ext.add_point (state.encompass_infos_[j].head_);
276 // ?
277 demerit += -state.parameters_.closeness_factor_
278 * min (state.dir_
279 * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
280 / state.encompass_infos_.size ();
283 add_score (demerit, "encompass");
285 if (convex_head_distances.size ())
287 Real avg_distance = 0.0;
288 Real min_dist = infinity_f;
289 for (vsize j = 0; j < convex_head_distances.size (); j++)
291 min_dist = min (min_dist, convex_head_distances[j]);
292 avg_distance += convex_head_distances[j];
296 For slurs over 3 or 4 heads, the average distance is not a
297 good normalizer.
299 Real n = convex_head_distances.size ();
300 if (n <= 2)
302 Real fact = 1.0;
303 avg_distance += height_ * fact;
304 n += fact;
308 TODO: maybe it's better to use (avgdist - mindist)*factor
309 as penalty.
311 avg_distance /= n;
312 Real variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
313 if (min_dist > 0.0)
314 variance_penalty
315 = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
317 variance_penalty = max (variance_penalty, 0.0);
318 variance_penalty *= state.parameters_.head_slur_distance_factor_;
320 add_score (variance_penalty, "variance");
324 void
325 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
327 for (vsize j = 0; j < state.extra_encompass_infos_.size (); j++)
329 Drul_array<Offset> attachment = attachment_;
330 Extra_collision_info const &info (state.extra_encompass_infos_[j]);
332 Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
335 to prevent numerical inaccuracies in
336 Bezier::get_other_coordinate ().
338 Direction d = LEFT;
339 bool found = false;
340 Real y = 0.0;
345 We need to check for the bound explicitly, since the
346 slur-ending can be almost vertical, making the Y
347 coordinate a bad approximation of the object-slur
348 distance.
350 Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
351 if (!as_item)
352 continue;
354 Interval item_x = as_item->extent (state.common_[X_AXIS], X_AXIS);
355 item_x.intersect (state.extremes_[d].slur_head_x_extent_);
356 if (!item_x.is_empty ())
358 y = attachment[d][Y_AXIS];
359 found = true;
363 while (flip (&d) != LEFT);
365 if (!found)
367 Real x = info.extents_[X_AXIS].linear_combination (info.idx_);
369 if (!slur_wid.contains (x))
370 continue;
372 y = curve_.get_other_coordinate (X_AXIS, x);
375 Real dist = 0.0;
376 if (info.type_ == ly_symbol2scm ("around"))
377 dist = info.extents_[Y_AXIS].distance (y);
380 Have to score too: the curve enumeration is limited in its
381 shape, and may produce curves which collide anyway.
383 else if (info.type_ == ly_symbol2scm ("inside"))
384 dist = state.dir_ * (y - info.extents_[Y_AXIS][state.dir_]);
385 else
386 programming_error ("unknown avoidance type");
388 dist = max (dist, 0.0);
390 Real penalty = info.penalty_ * peak_around (0.1 * state.parameters_.extra_encompass_free_distance_,
391 state.parameters_.extra_encompass_free_distance_,
392 dist);
394 add_score (penalty, "extra");
398 void
399 Slur_configuration::score_edges (Slur_score_state const &state)
401 Direction d = LEFT;
402 Offset dz = attachment_[RIGHT]
403 - attachment_[LEFT];
404 Real slope = dz[Y_AXIS] / dz[X_AXIS];
407 Real y = attachment_[d][Y_AXIS];
408 Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
410 Real factor = state.parameters_.edge_attraction_factor_;
411 Real demerit = factor * dy;
412 if (state.extremes_[d].stem_
413 && state.extremes_[d].stem_dir_ == state.dir_
414 // TODO - Stem::get_beaming() should be precomputed.
415 && !Stem::get_beaming (state.extremes_[d].stem_, -d))
416 demerit /= 5;
418 demerit *= exp (state.dir_ * d * slope
419 * state.parameters_.edge_slope_exponent_);
422 string dir_str = d == LEFT ? "L" : "R";
423 add_score (demerit, dir_str + " edge");
425 while (flip (&d) != LEFT);
428 void
429 Slur_configuration ::score_slopes (Slur_score_state const &state)
431 Real dy = state.musical_dy_;
432 Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
433 Real slur_dy = slur_dz[Y_AXIS];
434 Real demerit = 0.0;
436 demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
437 - state.parameters_.max_slope_), 0.0)
438 * state.parameters_.max_slope_factor_;
440 /* 0.2: account for staffline offset. */
441 Real max_dy = (fabs (dy) + 0.2);
442 if (state.edge_has_beams_)
443 max_dy += 1.0;
445 if (!state.is_broken_)
446 demerit += state.parameters_.steeper_slope_factor_
447 * (max (fabs (slur_dy) -max_dy, 0.0));
449 demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
450 - state.parameters_.max_slope_), 0.0)
451 * state.parameters_.max_slope_factor_;
453 if (sign (dy) == 0
454 && sign (slur_dy) != 0
455 && !state.is_broken_)
456 demerit += state.parameters_.non_horizontal_penalty_;
458 if (sign (dy)
459 && !state.is_broken_
460 && sign (slur_dy)
461 && sign (slur_dy) != sign (dy))
462 demerit += state.edge_has_beams_
463 ? state.parameters_.same_slope_penalty_ / 10
464 : state.parameters_.same_slope_penalty_;
466 add_score (demerit, "slope");
470 // This is a temporary hack to see how much we can gain by using a
471 // priority queue on the beams to score.
472 static int score_count = 0;
473 LY_DEFINE (ly_slur_score_count, "ly:slur-score-count", 0, 0, 0,
475 "count number of slur scores.") {
476 return scm_from_int (score_count);
479 void
480 Slur_configuration::run_next_scorer (Slur_score_state const &state)
482 switch (next_scorer_todo) {
483 case EXTRA_ENCOMPASS:
484 score_extra_encompass (state);
485 break;
486 case SLOPE:
487 score_slopes (state);
488 break;
489 case EDGES:
490 score_edges (state);
491 break;
492 case ENCOMPASS:
493 score_encompass (state);
494 break;
495 default:
496 assert (false);
498 next_scorer_todo++;
499 score_count++;
502 bool
503 Slur_configuration::done () const
505 return next_scorer_todo >= NUM_SCORERS;
508 Slur_configuration *
509 Slur_configuration::new_config (Drul_array<Offset> const &offs, int idx)
511 Slur_configuration *conf = new Slur_configuration;
512 conf->attachment_ = offs;
513 conf->index_ = idx;
514 conf->next_scorer_todo = INITIAL_SCORE + 1;
515 return conf;