1 local S
= minetest
.get_translator("hbhunger")
3 if minetest
.settings
:get_bool("enable_damage") then
10 hbhunger
.hunger_out
= {}
12 -- Count number of poisonings a player has at once
13 hbhunger
.poisonings
= {}
18 hbhunger
.HUD_TICK
= 0.1
20 --Some hunger settings
21 hbhunger
.exhaustion
= {} -- Exhaustion is experimental!
23 hbhunger
.HUNGER_TICK
= 800 -- time in seconds after that 1 hunger point is taken
24 hbhunger
.EXHAUST_DIG
= 3 -- exhaustion increased this value after digged node
25 hbhunger
.EXHAUST_PLACE
= 1 -- exhaustion increased this value after placed
26 hbhunger
.EXHAUST_MOVE
= 0.3 -- exhaustion increased this value if player movement detected
27 hbhunger
.EXHAUST_LVL
= 160 -- at what exhaustion player satiation gets lowerd
30 --load custom settings
31 local set
= io
.open(minetest
.get_modpath("hbhunger").."/hbhunger.conf", "r")
33 dofile(minetest
.get_modpath("hbhunger").."/hbhunger.conf")
37 local function custom_hud(player
)
38 hb
.init_hudbar(player
, "satiation", hbhunger
.get_hunger_raw(player
))
41 dofile(minetest
.get_modpath("hbhunger").."/hunger.lua")
43 -- register satiation hudbar
44 hb
.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon
= "hbhunger_icon.png", bgicon
= "hbhunger_bgicon.png", bar
= "hbhunger_bar.png" }, 20, 30, false, nil, { format_value
= "%.1f", format_max_value
= "%d" })
46 -- update hud elemtens if value has changed
47 local function update_hud(player
)
48 local name
= player
:get_player_name()
50 local h_out
= tonumber(hbhunger
.hunger_out
[name
])
51 local h
= tonumber(hbhunger
.hunger
[name
])
53 hbhunger
.hunger_out
[name
] = h
54 hb
.change_hudbar(player
, "satiation", h
)
58 hbhunger
.get_hunger_raw
= function(player
)
59 local inv
= player
:get_inventory()
60 if not inv
then return nil end
61 local hgp
= inv
:get_stack("hunger", 1):get_count()
64 inv
:set_stack("hunger", 1, ItemStack({name
=":", count
=hgp
}))
71 hbhunger
.set_hunger_raw
= function(player
)
72 local inv
= player
:get_inventory()
73 local name
= player
:get_player_name()
74 local value
= hbhunger
.hunger
[name
]
75 if not inv
or not value
then return nil end
76 if value
> 30 then value
= 30 end
77 if value
< 0 then value
= 0 end
79 inv
:set_stack("hunger", 1, ItemStack({name
=":", count
=value
+1}))
84 minetest
.register_on_joinplayer(function(player
)
85 local name
= player
:get_player_name()
86 local inv
= player
:get_inventory()
87 inv
:set_size("hunger",1)
88 hbhunger
.hunger
[name
] = hbhunger
.get_hunger_raw(player
)
89 hbhunger
.hunger_out
[name
] = hbhunger
.hunger
[name
]
90 hbhunger
.exhaustion
[name
] = 0
91 hbhunger
.poisonings
[name
] = 0
93 hbhunger
.set_hunger_raw(player
)
96 minetest
.register_on_respawnplayer(function(player
)
97 -- reset hunger (and save)
98 local name
= player
:get_player_name()
99 hbhunger
.hunger
[name
] = 20
100 hbhunger
.set_hunger_raw(player
)
101 hbhunger
.exhaustion
[name
] = 0
107 minetest
.register_globalstep(function(dtime
)
108 main_timer
= main_timer
+ dtime
109 timer
= timer
+ dtime
110 timer2
= timer2
+ dtime
111 if main_timer
> hbhunger
.HUD_TICK
or timer
> 4 or timer2
> hbhunger
.HUNGER_TICK
then
112 if main_timer
> hbhunger
.HUD_TICK
then main_timer
= 0 end
113 for _
,player
in ipairs(minetest
.get_connected_players()) do
114 local name
= player
:get_player_name()
116 local h
= tonumber(hbhunger
.hunger
[name
])
117 local hp
= player
:get_hp()
119 -- heal player by 1 hp if not dead and satiation is > 15 (of 30)
120 if h
> 15 and hp
> 0 and player
:get_breath() > 0 then
122 -- or damage player by 1 hp if satiation is < 2 (of 30)
124 if hp
-1 >= 0 then player
:set_hp(hp
-1) end
127 -- lower satiation by 1 point after xx seconds
128 if timer2
> hbhunger
.HUNGER_TICK
then
131 hbhunger
.hunger
[name
] = h
132 hbhunger
.set_hunger_raw(player
)
136 -- update all hud elements
139 local controls
= player
:get_player_control()
140 -- Determine if the player is walking
141 if controls
.up
or controls
.down
or controls
.left
or controls
.right
then
142 hbhunger
.handle_node_actions(nil, nil, player
)
146 if timer
> 4 then timer
= 0 end
147 if timer2
> hbhunger
.HUNGER_TICK
then timer2
= 0 end