descriptionAn horizontal shoot'em up made with the fail engine.
ownera.chavasse@gmail.com
last changeMon, 12 Jan 2009 01:37:58 +0000 (12 02:37 +0100)
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A shoot'em up made with the fail engine: http://repo.or.cz/w/fail.git

The purpose of this project is to drive the development of the engine, which has some very useful infrastructure in place but basically everything needs to be fleshed out.
urggr will begin at a very rudimentary stage (one cube shooting another cube coming from the right) and become progressively more complex as the required features are added to the engine (exporters, advanced materials system, animation system, level editor etc.)
shortlog
2009-01-12 Antoine ChavasseSmall fix.master
2009-01-11 Antoine ChavasseQuick and dirty fbf serialization test.
2009-01-09 Antoine ChavasseFound the rather obscure bug that caused random crashes...
2009-01-08 Antoine ChavasseRudimentary implementation of a simple bullet shooting...
2009-01-07 Antoine ChavasseCreated a test obstacle to test collisions with.
2009-01-05 Antoine ChavasseSetting up collision detection.
2008-12-30 Antoine ChavasseThe path to the interpreter for the bang line is not...
2008-12-27 Antoine ChavasseFirst test of the fail input system.
2008-12-26 Antoine ChavasseSome cleanup.
2008-10-23 Antoine ChavasseAdded some programaticaly generated visual placeholder...
2008-10-23 Antoine ChavasseSmall main menu fix.
2008-10-21 Antoine ChavasseMore work on getting the game skeleton up and running.
2008-10-21 Antoine ChavasseWork on the base game classes.
2008-10-21 Antoine ChavasseI figured out the way to bind a signal to a lua functio...
2008-10-20 Antoine ChavasseAdded game class, just displays a blank scene.
2008-10-19 Antoine ChavasseSet up a uggr lua package, created the mainmenu class.
...
heads
15 years ago master